local L0_1, L1_1
L0_1 = {}
L0_1.Default = 0
L0_1.Slash = 1
L0_1.Blunt = 2
L0_1.Pierce = 3
L0_1.Spear = 4
L0_1.None = 5
StrikeType = L0_1
L0_1 = {}
L0_1.None = 0
L0_1.Melee = 1
L0_1.Range = 2
L0_1.Default = 3
AttackType = L0_1
L0_1 = {}
L0_1.Mute = 0
L0_1.Shake = 1
L0_1.Light = 2
L0_1.Heavy = 3
L0_1.Air = 4
HitLevel = L0_1
L0_1 = {}
L0_1.ByAttacker = 0
L0_1.ByHitDirection = 1
L0_1.ByTangent = 2
L0_1.ByOriginOwner = 3
RetreatType = L0_1
L0_1 = {}
L0_1.None = 0
L0_1.Owner = 1
L0_1.OriginOwner = 2
CanBeModifiedBy = L0_1
L0_1 = {}
L0_1.HP = 0
L0_1.ATTACK = 1
L0_1.DEFENSE = 2
L0_1.WEIGHT = 3
L0_1.ENDURE = 4
L0_1.LEVEL = 5
L0_1.ELEMENTADDHURT = 6
L0_1.DEFENSEIGNORE = 7
CombatPropertyIndex = L0_1
